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prepare a design for a web based drag and drop game

Instructions to Student:

 

Please note: Work presented in an assessment must be the student’s own. Plagiarism is where a student copies work from another source, published or unpublished (including the work of a fellow student) and fails to acknowledge the influence of another’s work or to attribute quotes to the author. Plagiarism is an academic offence.

 

Work presented in an assessment must be your own. Plagiarism is where a student copies work from another source, published or unpublished (including the work of another student) and fails to acknowledge the influence of another’s work or to attribute quotes to the author. Plagiarism is an academic offence and the penalty can be serious. The University’s policies relating to Plagiarism can be found in the regulations at

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prepare a design for a web based drag and drop game

prepare a design for a web based drag and drop game

Project description
The game should extend or reinforce the childrens learning after attending one of the following sessions delivered by Luton Culture:

Prehistory Stone Age to Iron Age

Prehistory Hunter to Farmer

Luton Through Time

You should
Conduct some competitor research identifying other web based drag and drop games for the same target age group
Create a paper prototype mocking up the sequence of events that occur when a user plays the game. You will need to video record a user doing this using think-aloud protocol (follow the steps in the practical session, week 23 and refer to the lecture slides for further guidance).
Create a set of screen mockups (done in Photoshop) that use the corporate identity of the client.
Complete a usability heuristic checklist to determine if any usability improvements need to be made to your game design (refer to the practical notes and lecture from week 20 for more information).

Deliverables:
a zip file containing:

a video (which can be shot on a phone camera or any digital camera available) showing the think aloud test.
a set of at least three screen mockups (in Photoshop) showing how the main game drag and drop screen, the main menu and the level select screens will look

a report containing
at least 300 words of discussion detailing the competitor research done (including screenshots of the competitor games analysed) and describing the features of the games that you looked at that helped you to come up with your own design.
A Completed usability heuristic that shows you have analysed your proposed game for usability,
At least 300 words of discussion on the usability of the proposed design what does the usability heuristic tell you about your design?

Responses are currently closed, but you can trackback from your own site.

Comments are closed.

prepare a design for a web based drag and drop game

prepare a design for a web based drag and drop game

Project description
The game should extend or reinforce the childrens learning after attending one of the following sessions delivered by Luton Culture:

Prehistory Stone Age to Iron Age

Prehistory Hunter to Farmer

Luton Through Time

You should
Conduct some competitor research identifying other web based drag and drop games for the same target age group
Create a paper prototype mocking up the sequence of events that occur when a user plays the game. You will need to video record a user doing this using think-aloud protocol (follow the steps in the practical session, week 23 and refer to the lecture slides for further guidance).
Create a set of screen mockups (done in Photoshop) that use the corporate identity of the client.
Complete a usability heuristic checklist to determine if any usability improvements need to be made to your game design (refer to the practical notes and lecture from week 20 for more information).

Deliverables:
a zip file containing:

a video (which can be shot on a phone camera or any digital camera available) showing the think aloud test.
a set of at least three screen mockups (in Photoshop) showing how the main game drag and drop screen, the main menu and the level select screens will look

a report containing
at least 300 words of discussion detailing the competitor research done (including screenshots of the competitor games analysed) and describing the features of the games that you looked at that helped you to come up with your own design.
A Completed usability heuristic that shows you have analysed your proposed game for usability,
At least 300 words of discussion on the usability of the proposed design what does the usability heuristic tell you about your design?

Responses are currently closed, but you can trackback from your own site.

Comments are closed.

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